The Sims Medieval
Lead Environment Artist | EA Maxis
I led a team of nine environment and object artists, providing direction, feedback, and mentorship to maintain a high-quality visual standard throughout development. I created key environment assets and hero objects, defined technical requirements and asset guidelines, and fostered a collaborative, high-ownership team culture aligned with the Art Director’s vision.
The screenshots below show the incredible work of the internal Sims Medieval team and various external developers.